Friday, May 28, 2021

Might & Reason Tournament Report Round 2

Sebastian (Average Spain) vs  Jordan (Average Dutch) 40 to 10


Spanish Account:

Turn 1 Round 1

The Dutch deploy with a wide front, covering almost the entire battle front. The Spanish deploy concentrating at the center.  Spanish win initiative and charge their cavalry at the enemy artillery trying to overrun them as soon as possible. The Spanish infantry slowly advances careful to stay out of range of the artillery by hiding behind the center town and moving t the sides of the battlefield. Meanwhile, the Dutch are forced to deploy their center and right flank in order to counter the Spanish cavalry. However, they still manage to move their left flank freely towards the Spanish center town.

Turn 1 Round 2

The Spanish cavalry draws nearer to the Dutch artillery but doesn’t make it in time before the Dutch infantry block their path. The Spanish send two infantry corps to the left flank to take the Dutch home base. The Dutch redirect one of the right flank’s corps to the right in order to deal with the impending Spanish threat.  The Dutch artillery also show their value by pelting the incoming Spanish cavalry.

Turn 2 Round 1

The left wing and center have now come to a screeching halt as the Spanish cavalry is bombarded by artillery and shot at by the Dutch infantry, unable to eliminate the artillery. As the Spanish cavalry try to reach the artillery two Dutch dragoon brigades manage to stop them and force them to retreat.

Turn 2 Round 2

After many rounds of being shot by artillery and musket men both the Spanish cavalries are wavering. The two corps sent by the Dutch finally reach their destination despite the Dutch light cavalry standing in their way. The Spanish send their guard corps to the right in order to deal with the Dutch left flank which is drawing near to the home base. The Spanish infantry also take the center town after hiding behind it for a couple rounds in order to avoid unnecessary damage.

Turn 3 Round 1

The Dutch, now having taken care of the Spanish cavalry for the most part, are now met with the two Spanish corps further impeding their advance. The Spanish left wing and central cavalries try to retreat. However, only one of each corps manages to escape, the rest is eliminated from behind by the Dutch artillery. The right wing still has not entered combat but the Dutch and Spanish draw near. Throughout this, the Dutch artillery manages to cause the Spanish army considerable headaches.

Turn 3 Round 2

The right flank finally enter combat. The last Spanish cavalry in the center is finally shot down from behind after failing to activate. The left wing has now settled down after the cavalry retreated.

Turn 4 Round 1

Attrition on all fronts, both sides suffering considerable casualties. The Spanish unit occupying the center town is switched out and another unit retreated do to the continuous Dutch bombardment.

  Turn 4 Round 2

The Dutch retreat their injured units, replacing them with the corps they redirected from their left flank, leaving the Spanish in a tough situation. The Spanish charge the Dutch left flank causing considerable damage. Meanwhile the Dutch heavy cavalry manages to flank a Spanish unit causing serious injuries.

Turn 4 Round 3

The Spanish retreat from the left and center flank in order minimize casualties since no breakthrough will be achieved. Meanwhile, the right flank sees a considerable change as they manage to break through the Dutch line and charge an undeployed Dutch unit, defeating it. Only one Dutch infantry unit remains alive in the right wing. However, the Spanish leave a gap through which a Dutch cavalry unit charges an undeployed infantry unit. Nevertheless, by giving his life, the infantry subcommander manages to defeat the cavalry. The Spanish then quickly cover the gap. Plunging the right wing into a stalemate once again

Turn 5 Round 1

The game ends with the Dutch having no way to take the center town, deciding to retreat instead. The Spanish lose pursuit so the Dutch leave without further damage.





George (Good France) vs Cynthia (Great Prussia)  35 to 20

Prussian Account:

Very early in the game, the French cavalry failed their activation and charged into the stronger heavy cavalry, one of them was killed immediately, two of them took their casualty and had to bounce back.


Overall, all the Prussian infantry were able to line up against the French infantry. Over about three rounds of shooting, the French infantry were all melting away, as the Prussians inch closer and closer to their home town.




However, one corps of french infantry, with some screening from their light cavalry, were able to sneak around to the Prussian's home objective and take it. This routed the prussians on the end of turn 4.


French Account:

A small Prussian force crashed into a middle-sized French force near the town of LAUFFELD. Prussia deploys first and split into 3 forces. The veteran forces of cavalry and infantry were on the right and while the rest of the army set up on the left of the town. A small force of artillery was left to defend the town. The French spread out across the entire field and was a mix of cavalry, infantry, cannon.  On the left, light cavalry and infantry force threaten Prussia's main town. The French were poised to push towards the middle town.

 

Turn 1:

The French biltz out to take the middle town with their heavy cavalry and the majority of their infantry force to try to reinforce their objective. The Prussia well-disciplined troops move in a pincer movement to take the middle town and destroy the French troops. Minor cannon fire results in minor losses for both sides.

 

Turn 2:

Minor cavalry battle happens in the middle which results in both of them breaking off in an attempt to screen the left flank. The French light force of the light flank finally moves in an attempt to secretly take the main Prussia town. The French cavalry decided their charge against the Prussia calvary and the resulting countercharge breaks a unit and scatters the rest. A brutal round of Prussia shooting and charging result in a massive break in the French line and the loss of the middle town.

 

Turn 3:

The French cavalry manages to successfully screen the infantry on the left flank in their attempt to take the Prussia town. Two Prussia cannons are lost during the cavalry battle. The French center and right have completely collapsed and are a full retreat but manages to kill the commander of the right Prussia cavalry. A race between Prussia breaking and taking the French town and French left taking the Prussia town.

 

Turn 4:

French line continues to collapse and the race continues. The Prussia command stalls on the right flank and a critical pulse are passed without movement which lets the French finally take the exposed Prussia empty town. Prussia makes a desperate attempt to kill as many French to break morale but their break and retreat for doing so.





Chris (Good Prussia) vs  Parth (Good Britain)  52 to -7

Prussian Account:


                                            Opening Dispositions


The Prussians deploy mostly on the right, aiming to hold a line anchored between the centre and rightmost town. The British deploy second and deploy their heavy cav on the right while the Prussian heavy cav deploys on the left, so the frei corps cavalry are required to screen the advancing infantry.
 

The British break through and the frei corps run (in hind sight they should have stayed), and the British cav maul the advancing infantry in column. The main corps here is held up by the cav for the rest of the battle, preventing them from running over the cannon and inflicting some casualties.
 

The rest of the battle is focused on the centre town, which is taken by the British but emptied by Prussian musketry a turn later.  The battle around the town continues with the Prussians coming out narrowly ahead.

The British are reduced to one corps around their home town. The Prussian are left with some grenadiers, regular infantry, garrison troops, jaegers and the heavy cavalry. The Prussian cannon is also kept safe.


                                                    End of game shot




Jack (Average Britain) vs  Harry (Good Austria) 40 to 10


Austrian Account:

At the beginning of the battle, British take the middle town and form a line that cover
almost the entire map, while both team’s cavalry are at my right, eager to fight. However, the
British avoided the fight by simply running their cav behind their infantry.

Then the British shoot through the entire line of Austrian infantry, while a corp of foot regiments approaching my town using a road. At the centre, I am able to siege the town, and the cannons shooting at the town also did some damage.

However, my centre right is broken due to British shooting, and  a
British infantry corp is also getting close to the town. As a result, I concede the game to the
British.


Michal (Average Austria) vs  Gabe (Average Russia) 20 to 0


Austrian Account:

Despite a lackluster opening where most of the army refused to move, Austria successfully held the centre town throughout the battle. Repeated artillery strikes from the Russian side failed to overwhelm the Austrian infantry, who responded with brilliant shooting. Skillful maneuvering by the Austrian Croats and Grenzers succeeded in creating chaos in the Russian rear. However, even as the Russian lines began to collapse, the Austrian casualties forced the army to quit the field though their undamaged Hussars ensured that pursuit would be unpleasant for the exhausted Russians.














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