Sunday, July 29, 2018

Tunisia Campaign Round 1


Turn 1 

January 1943, upon hearing of the allied Torch landings, the Deutsches Afrika Korps is forced to withdraw from Libya behind the Mareth line in order to protect their supply lines flowing from Tunis. Never one to give up the initiative, Italian Chef of the Defense Staff Darko attacks the allies across the entire Northern front from Beja to Kasserine. The battle for Tunisia has begun!


Map and Force Distribution







Table 1 Beja A
Ben vs Jordan 8-1



















StuG's are in fact Semoventes




Table 2 Beja B
Dean vs Jack 8-1














German armoured cars routed British infantry and their American allies, who both proved unwilling to stay and fight in close quarters against them. A British parachute rifle firestorm unit was destroyed as a result of this battle. 






Table 3 No Retreat at El Kef
Tyler vs Gary 8-1














Heavy Italian bombardment weakened entrenched Americans enough for a concentrated light armor push and a lightning victory. A British humber armoured car firestorm unit was destroyed as a result of this battle.
















Table 4 Kasserine North
Cynthia vs Marko 7-2














Cynthia: Germans flanked the Americans on the right with infantry and tanks.
Marko: First game ever says it all.




















Table 5 Kasserine South
Kyle vs Morgan 3-6















Italians attack the American lines but the Americans and free French hold out long enough for their armour to show up and push the Italians back.




















The allies are forced back across the entire front with heavy casualties, only the Southern Kasserine sector was able to hold out against the Axis onslaught. Next time we will cover turn 2, February and we will see if the Axis can maintain their momentum.

Wednesday, July 25, 2018

Tunisia Firestorm Campaign Introduction

Over the weekend of the 21st we ran our Firestorm Tunisia campaign. Hosted graciously at Sword and Board in Toronto, we had players both from the GTA and Ottawa. We adapted a campaign designed for V2 which raised some issues but it worked. More on the campaign rules themselves later, for now lets jump into introducing the players, their lists, and their self applied ratings.

Axis



Cynthia - Fierce Trained

German Panzer 3 company
    Panzer 3 short barrel HQ 5pts
4x Panzer 3 short barrel 20pts
3x Panzer 4 short barrel 18pts


Support
4x marders 16pts
Africa rifle Platoon with HMG and mortar 10pts
3x scout cars 1pts

















Dean - Confident Veteran

German Armoured Car Company.
HQ 1 221 1
1 patrol (2/222/2/221) 3
1 patrol (2/222/2/221) 3
1 heavy patrol 2(231) 2
1 panzerjager platoon, 3 pak 38's 12
1 schutzen platoon (4 mg,1 ATR,1 HMG,1 8cm) 10

Support
4 Marder 3H 16
4 panzers 4. 24
























Tyler - Pasta Veteran

Tank Company 

HQ 2pts
3x m14 6pts
6x Semovente 75mm with Elite card 26pts

Support
Legions of Rome Weapons Platoon with atg 6pts
3x AB41 scouts 2pts
1x ab41 observer 1pts
4x l6/40s (NON-SCOUT PROFILE) 4pts
1x 88m gun 6pts
1x 88m gun 6pts
Italian 75mm artillery battery (captured 25pdr profile) 12pts























Kyle - Untrained Trained

Bersaglieri Rifle Company
Rifle Company HQ – 1 pt
Rifle Platoon – 9 pts
Pazzaglia Bombs – 2 pts
Rifle Platoon – 5 pts
Legions of Rome – -2 pts
Assault Mortar Platoon – 5 pts
81mm Mortar Platoon – 5 pts

Tank Company
Tank Company HQ – 2
M14/41 Tank Platoon – 6 pts
M14/41 Tank Platoon – 6 pts

Support Units
88mm Anti-tank Battery – 6 pts
88mm Anti-tank Battery – 18 pts
47mm Anti-tank Platoon – 8 pts

























Darko - Chef of the Defense Staff

Assault Eng. Company 39
HQ 1 
1st Platoon, Pazzaglia - Full 17
2nd Platton - Short 8 
Mortar Platoon 5
4x ATG, Legion 7 

Tank Company 17
HQ 2
3x m14 - Pietro Bruno 9
3x m14 6

Support
3x scout cars 2
weapons platoon, legion, ATG 6
8.8cm Flak 6
Viva Italia! 1























Ben -  Defeatist Veteran

Afrika Rifle Company
2pts – Africa Rifle Company HQ, 2x SMG teams
8pts – Africa Rifle Platoon, 4x MG teams, 1x2.8cm AT rifle, 1x HMG team
8pts – Africa Rifle Platoon, 4x MG teams, 1x2.8cm AT rifle, 1x HMG team
9pts – Africa Rifle Platoon, 4x MG teams, 1x2.8cm AT rifle, 1x 8cm mortar team
12pts – 5cm Tank Hunter Platoon, 3x PaK38 guns

Support
2pts – SD KFZ 231 Heavy Scout Troop, 2x Sd Kfz 231 armoured cars
30pts – Panzer IV Tank Platoon, 3x Panzer IV tanks with long 75mm guns





















Allies


Jack - Reckless Conscript

Rifle Company
Rifle Company HQ: 2pts
9 stand rifle team: 11pts
7 stand rifle team: 8pts
3 bren carriers: 2pts
3 bren carriers: 2pts
4 Vickers: 4pts
2 6pdrs: 6pts

Support Units:
2 Churchill Mk3’s: 22pts
4 25 pdrs: 14pts























Gary - Noob Conscript

Motor company 
Motor Company HQ 2x SMLE Rifle Teams 2
Motor Platoon4x Bren Gun Teams, 1x Boys anti-tank Rifle & 1x 2" Mortar 8
Motor Platoon 4x Bren Gun Teams, 1x Boys anti-tank Rifle & 1x 2" Mortar 8
Universal Carrier Patrol 3x Universal Carrier 2
3-inch Mortar Section 2x 3-inch Mortar 3
6 pdr Anti-Tank Platoon 3x 6 pdr Gun 9

Support
Humber Armoured Car Troop 3x Humber 3
25 pdr Field Troop 4x 25 pdr Gun 14
Bofors Light AA Troop 3x Bofors 40mm AA Gun 4
Grant Armoured Troop 3x Grant (37mm & 75mm) 18



















Marko - lvl 0 Conscript 
Sherman Tank Company
2x M4 Sherman HQ 16pt
4x M4 Sherman 32pt
3x Stuart 6pt
3x M4 81mm Mortar 2pt
1x Armoured Recon 3pt

Support
4x105mm arty 10pt
Charmed Life Command card 2pt
































Morgan - Patriotic Veteran


Lee Company 40
HQ – 2 lees 10
3 lees 15
5 stuarts w/Courageous and faithful 12
Armoured recon patrol 3

Rifle Company 31
HQ – 2x carbine 1
Large rifle platoon w/LMG 9
Large Rifle Platoon 8
3x T30 Assualt guns w/Old Ironsides 5
6x Mortar w/No Mission too difficult 8



















Jordan - Over Confident Veteran

Crusader Squadron
1 x HQ unit. (2 CS tanks, 1-2pdr) 5pts.
4 x Combat platoons (2-2pdrs, 1-6pdr) 24pts. (6 each)

Support
2 x Universal Carrier Patrols 4pts. (2 each)
1 x Rifle Platoon (full strength) 11pts.
4 x 25pdr royal horse guns 14pts.
2 x 17/25 pdr guns 8pts.
Planned Raid 3pts.
Artillery Expert 1pt.
Diversionary Tactics 1pt.
























The Map



Over the next couple of days we'll be making a post for each of the five rounds of the campaign as well as the full rules we used along with our design notes for you to use and modify to your liking. Stay tuned for the campaign proper!